Gold digger - do not return the treasure/chance card you've just played to the bottom of the deck (pass - you can keep it and play it again on your turn, fail - M100 fine and jail) Wireless purchase - buy a property you're not standing on (pass - build a hotel on it, fail - return property to the bank with no refund) Road worker - move a chance/treasury card that's underneath a building (pass - place the card anywhere you'd like, gain M100 from the bank, fail - pay M200 and go to jail)īulldozer - steal a chance/treasury card from underneath a building (pass - Discard the stolen card, draw a card of the same type, fail - pay M100, lose all chance and treasury cards)Ĭheap contractor - build a hotel for cheaper than the listed price (pass - grats, nothing, fail - pay the correct price + M100, go to jail) Fail: M50 to every player, return cheats.)Ĭheating with cheats - collect reward for a cheat you did not commit (Pass: Congratz, reward stays with you, fail: return the reward for the cheat, collect punishment for it instead + pay extra M100) You cannot get busted, but you collect no other rewards. Slick hand - Commit a cheat not listed on the board (Pass: Take the reward for the cheat, Fail: Undo the cheat, take the punishment for it, pay M100 to bank and go to jail)Ĭolor change - replace a cheat on the board with a cheat from the bank (Pass: Cheat stays on the board. Pay rent for full set on the property to the player who busted you. Receive a property from the missing set from bank or a player, fail: Remove the hotel. Unlicensed construction - Construct a hotel on a property where you don't own a full set (pass: Hotel stays there. Whoever busted you, overrides your next movement from dice roll with a value between 2 and 12) Override the player's next movement from dice roll with a value between 2 and 12. Unwanted improvement - Place a hotel on a property you don't own (pass: move the hotel to a property you own, fail: the hotel stays on the property and you pay a M200 fine)ĭouble trouble - Roll again without rolling a double previously (pass: move to any square you want, fail: go to jail and pay M200 to the player who busted you.īutt kick - move any player's (including yours) token when you're not supposed to (pass: Token stays where it is. fail: Take the punishment instead of your target, go to jail + pay M100 to the target) Scapegoat - Frame another player for your cheat (pass: collect the rewards you'd get from the cheat + M100 from the target. Because nobody is going to risk anything. And as such, the more game breaking they are, the less relevant they are as people aren't going to let them pass. It's Monopoly cheaters edition, not Gamblers edition. It's completely pointless to create high risk and high reward cheats. And you don't buy hotels very often - there are only 22 properties in the game. You have to buy hotels in the open and you have to have title deed cards in the open, so verifying that you're cheating is very easy with this cheat. The rewards are so game breaking that this is the single cheat people would watch out for for their lives. It's completely pointless to think about executing it under normal conditions. So when will the risks be worth it? Simply put, only when you're losing, only when the people's attention is dull through speedy uneventful play or alcohol and only when you have the Accuse another player card. If you were going to lose, then getting away with it is game breaking and getting busted only prolongs the game. If the risks are not worth it, you're either a total lunatic for executing that cheat, or you were going to lose anyway, in which case it doesn't matter if you get busted. When you execute it, you have to be able to evaluate the risks, just like with any other cheat. And the risk factor of the cheat helps that a great deal. And let me tell you, there's nothing to hope for. In my games I use 40 cheats - 15 basic and 25 custom. I've got months of regular experience in ultimate cheat mode. How much experience do you have with the game? Might make high-res versions of these in the future. Here are the current cheat cards for reference:ĮDIT: Updated with some new sketches of some of the cards I felt were viable to be included in gameplay (Credit to u/chmcarro for Line Jumping). Now I'm looking for some more ideas, so throw me anything you've got, no matter how creative. After playing Monopoly: Cheaters Edition a couple times, the same old cheat cards became a little repetative, so I wanted to make a couple custom cards to spice up the game.
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